To Crown a Chimera – E



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A young mage with powers no one can explain or control.

An orphaned entrepreneur whose destiny was written in the stars.

A novitiate healer fighting for the love forbidden by her Goddess.

A hidden Duaar heir fraught by powers he’d long sought to forget while hiding from the life others have chosen for him.

Now at the crossroads of destiny, unlikely heroes are forced to make decisions that could upset the carefully spun threads of the Weavers

After a disappointing end to their quest the young adventurers decide to forget treasure hunting and get on with their lives. Mekiva Bell returns to mage school only to discover her Instructors fear her burgeoning powers and seek to find a way to have her expelled. Her best friend Gwen faces the possibility of never seeing her family again. Vondal and Jaxx are determined to establish their transport business but instead of establishing a trade route, they become objects to trade. . Three new seekers join the hunt; each determined to locate the treasure by any means necessary. And the Wyvern reappears!

To Crown a Chimera is the second segment of an action-packed fantasy that takes four diverse companions on an Epic quest full of treachery and intrigue that will capture your imagination and leave you eager for more. Join the four determined heroes as they traverse dangerous wilds on an ever-changing escapade. This classic sword and sorcery trilogy is filled with shadowy magic, unthinkable evil, secret plots, and sinister designs.

Influenced by the works of David Eddings, George R.R. Martin, R. A. Salvatore and Raymond E. Feist, Robin Hobb and classic LitRPG/GameLit such as Dungeons and Dragons and Warcraft. Bell, Book, and Claw is a classic coming of age quest of magic, mayhem, friendship, and occasionally love.


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